Post by ღGracie on Dec 15, 2007 13:45:31 GMT -5
There are 5 horses that have special powers that can use them during their season. Please do not go around asking the admins if your character can have powers, these elemental horses have been restricted to these 5 active and trusting members. Thankyou.
Winter: Duchess(Falling Snow)
Water Bending
This mean a horse can bend & manipulate water. Water benders can cross a ranging river by stopping it in its tracks, or bringing a drink to a little foal. Once water is mastered, they can learn to turn that water into ice. A water bender could coat anyplace in a thick layer of ice, making it hazardous to even attempt to walk on.
Invisibility
This power allows one to be unseen (aka: invisible) anywhere and anytime they please. To become invisible they merely concentrate on being invisible, and their form will slowly fade. With much practice they can instantly disappear. Anyone touching the horse with this power as they turn invisible can become invisible too.
Telekinesis
This power allows the horse to move things with its mind. To be able to move heavy and large objects, the horse must train hard and work up to it. This also goes if the horse wants to throw objects very fast or over long distances.
Spring: Feather()
Earth Bending
Earth is all around. This power allows the bender to manipulate earth. This can range from the ground, rocks, sand, and anything natural (except for water & air). Earth bending comes in handy for battles. Once a horse has trained a lot, that horse can build barricades, raise land masses, and much more. The possibilities are endless.
Super Speed
A mortal horse’s speed varies at around 40 MPH. With this ability, a horse can go twice as fast as the normal horses. To be able to go twice as fast as the normal horse doesn’t come easy, though. Racing against others will help to build up experience, allowing him or her to gradually become faster. Sooner or later, that horse will be flying by all of the racers.
Flight
The horse who has this gift either has wings permanently, or grows wings for a period of time. To grow wings, the horse imagines themselves with wings, and the wings will appear. Flying isn't so easy as it seems, it takes time and experience to be able to fly to great heights and for long periods of time.
Summer: M.oonlight (Eros)
Morphing
Each Shift horse can shift into another animal at will. The Shift horse concentrates on the spirit of their creature. With practice -lots of practice- they will be able to shift in the blink of an eye. Keep in mind that whatever you shift into will be the same age as you. If you are a foal and you shift into a tiger, you will merely be a tiger cub, unable to fight.
Air Bending
An air bender can control the wind and air around them. They can push and pull the wind, make tornadoes, levitate for a little bit, and even blow away a storm if they train hard enough.
Illusions
You can choose to affect only a particular being or illusions that are visible to all. You can make it seem as if a pack of morbid bears were chasing you, or make yourself seem enormous and forbidding, the possibilities are limited only to your imagination. To create an illusion, you must imagine in great detail of the illusion you wish to create. Psychological illusions (in the mind of the one being affected) can cause others to feel great physical pain, make them believe they are blind, etc. The more experienced you are the more realistic the illusion.
Fall: Gracie (Schalu)
Fire Bending
This power is the ability to bend, manipulate, and make fire. Fire is very dangerous, so it takes a lot of skill for benders to be able to control it. This power can allow the horse to burn anything in its path, including another equine. Fire benders can also put out a fire if they wanted to. This comes with practice, though.
Telepathy
Telepathy also allows the horse to be able to talk to others with their mind. Training this power will also allow the horse to be able to talk to others while they are far away from each other.
Time Control
Those with this ability can stop time. Depending on what they are stopping time for, it can last quite long. While time is frozen, only other horses with this ability can move. Everyone else will be frozen in the position this magic took effect. Inexperienced can't control how long to freeze time, but the experienced can stop and start time whenever they please. On rare occasions, it is possible to go back in time, but this only lasts for a short period and is only for important issues such as life or death matters.
Healing: Namid(Keme)
Healing
This power allows the horse to heal physical wounds and injuries. The larger the wound, the more effort it takes to heal it. After healing, it takes energy out of the Healer, who will feel exhausted and need to rest. Healing can also help defend; this power can increase the amount of pain on an enemy's wounds. This goes against the very nature of a Healer, so it is very uncommon and only used as a last resort.
Mimic
This power is otherwise known as "borrowing" powers. These powers last for a short period of time (just in that thread). The last power you see or feel is the one you are able to use or if you merely touch a horse, you can gain its power.
Cloning
The being with this gift can split themselves into two identical copies at first. The more experienced you are, the more copies you can make. Each copy is you... they are of one mind. This is extremely handy in a battle, for you can attack multiple opponents at once or one can go home to help capture/hold territories, etc. keep in mind that when one gets wounded, the other copies are wounded too, and they can tell what the other is doing. To be all one again, they must be in the same place and all stand side by side. Keep in mind they can act independently and if you are not that experienced, they might be uncontrollable [/color]
Winter: Duchess(Falling Snow)
Water Bending
This mean a horse can bend & manipulate water. Water benders can cross a ranging river by stopping it in its tracks, or bringing a drink to a little foal. Once water is mastered, they can learn to turn that water into ice. A water bender could coat anyplace in a thick layer of ice, making it hazardous to even attempt to walk on.
Invisibility
This power allows one to be unseen (aka: invisible) anywhere and anytime they please. To become invisible they merely concentrate on being invisible, and their form will slowly fade. With much practice they can instantly disappear. Anyone touching the horse with this power as they turn invisible can become invisible too.
Telekinesis
This power allows the horse to move things with its mind. To be able to move heavy and large objects, the horse must train hard and work up to it. This also goes if the horse wants to throw objects very fast or over long distances.
Spring: Feather()
Earth Bending
Earth is all around. This power allows the bender to manipulate earth. This can range from the ground, rocks, sand, and anything natural (except for water & air). Earth bending comes in handy for battles. Once a horse has trained a lot, that horse can build barricades, raise land masses, and much more. The possibilities are endless.
Super Speed
A mortal horse’s speed varies at around 40 MPH. With this ability, a horse can go twice as fast as the normal horses. To be able to go twice as fast as the normal horse doesn’t come easy, though. Racing against others will help to build up experience, allowing him or her to gradually become faster. Sooner or later, that horse will be flying by all of the racers.
Flight
The horse who has this gift either has wings permanently, or grows wings for a period of time. To grow wings, the horse imagines themselves with wings, and the wings will appear. Flying isn't so easy as it seems, it takes time and experience to be able to fly to great heights and for long periods of time.
Summer: M.oonlight (Eros)
Morphing
Each Shift horse can shift into another animal at will. The Shift horse concentrates on the spirit of their creature. With practice -lots of practice- they will be able to shift in the blink of an eye. Keep in mind that whatever you shift into will be the same age as you. If you are a foal and you shift into a tiger, you will merely be a tiger cub, unable to fight.
Air Bending
An air bender can control the wind and air around them. They can push and pull the wind, make tornadoes, levitate for a little bit, and even blow away a storm if they train hard enough.
Illusions
You can choose to affect only a particular being or illusions that are visible to all. You can make it seem as if a pack of morbid bears were chasing you, or make yourself seem enormous and forbidding, the possibilities are limited only to your imagination. To create an illusion, you must imagine in great detail of the illusion you wish to create. Psychological illusions (in the mind of the one being affected) can cause others to feel great physical pain, make them believe they are blind, etc. The more experienced you are the more realistic the illusion.
Fall: Gracie (Schalu)
Fire Bending
This power is the ability to bend, manipulate, and make fire. Fire is very dangerous, so it takes a lot of skill for benders to be able to control it. This power can allow the horse to burn anything in its path, including another equine. Fire benders can also put out a fire if they wanted to. This comes with practice, though.
Telepathy
Telepathy also allows the horse to be able to talk to others with their mind. Training this power will also allow the horse to be able to talk to others while they are far away from each other.
Time Control
Those with this ability can stop time. Depending on what they are stopping time for, it can last quite long. While time is frozen, only other horses with this ability can move. Everyone else will be frozen in the position this magic took effect. Inexperienced can't control how long to freeze time, but the experienced can stop and start time whenever they please. On rare occasions, it is possible to go back in time, but this only lasts for a short period and is only for important issues such as life or death matters.
Healing: Namid(Keme)
Healing
This power allows the horse to heal physical wounds and injuries. The larger the wound, the more effort it takes to heal it. After healing, it takes energy out of the Healer, who will feel exhausted and need to rest. Healing can also help defend; this power can increase the amount of pain on an enemy's wounds. This goes against the very nature of a Healer, so it is very uncommon and only used as a last resort.
Mimic
This power is otherwise known as "borrowing" powers. These powers last for a short period of time (just in that thread). The last power you see or feel is the one you are able to use or if you merely touch a horse, you can gain its power.
Cloning
The being with this gift can split themselves into two identical copies at first. The more experienced you are, the more copies you can make. Each copy is you... they are of one mind. This is extremely handy in a battle, for you can attack multiple opponents at once or one can go home to help capture/hold territories, etc. keep in mind that when one gets wounded, the other copies are wounded too, and they can tell what the other is doing. To be all one again, they must be in the same place and all stand side by side. Keep in mind they can act independently and if you are not that experienced, they might be uncontrollable [/color]